You can also play it on PlayStation 4, PlayStation 5, and Windows PC. Haven was recently released for Nintendo Switch, and is a part of Xbox Game Pass. This way, some of the images can’t be seen until you really know the characters, until you know that Yu is in control and she’s just being playful.” “So we developed a feature that allowed us to ‘unlock’ these loading screens progressively in order to make sure that some of them would not show until the mid-game or the endgame. “We felt that could have been perceived as a rude stereotype,” Thoa said. But the developers wanted to actually earn the player’s trust before depicting Yu like that in the game. Within the context of a romance, both versions of this make sense. While this captures the dynamic between the two perfectly, there is also a later version of the screen that shows Yu cooking in nothing but an apron.
One loading screen happens to show Kay, the male lead, cooking in nothing but an apron. Initially, the loading screens almost seem random, but they’re not. There’s no text or game tips, and there are few colored elements. The screens were drafted by character artist Koyorin, and they focus entirely on the characters. “First time they cooked for each other, first time they got sick, first nap on the couch, first time they had an argument, first time they kissed, first time they cried in front of each other, first time they made love … It’s a little glimpse of their previous life before they left everything behind to escape on a deserted planet,” Thoa said over email. The aim of these loading screens, according to creative director Emeric Thoa, is to show Yu and Kay’s “first times” for everything. They were a welcome reprieve from the game’s central dilemma.
Rather than simply zoning out or scrolling through my phone during loading times, as I do in 99% of games that I play, I actually started looking forward to Haven’s dozens of loading screens. It can get pretty domestic: There are loading screens that appear to show Yu and Kay arguing over taking out the trash, or picking out a tie for a night out. Here, the game depicts quieter moments between the two, like brushing each other’s hair or sitting on the couch playing a video game. And the loading screens are the complete opposite of the intense pressure of the game itself. What struck me while playing through all of this, though, is that despite the drama of the actual game, every time you go into a new area, a loading screen will pop up.
Even as they figure out how to survive, there’s the question of whether or not the two can really continue living like this, on their own, fulfilled only by each other’s company. They are stranded on an alien planet, cut off from everyone else, and with little to eat or keep themselves entertained. But to Haven’s immense credit, I didn’t find any of this gross - instead, I found myself rooting for their romance.īut again, the game needs stakes, right? You spend your time trying to hide from the powers who want to tear you apart, but even when that danger isn’t present, there’s an ongoing worry about Kay and Yu’s chances for survival. Done poorly, all of this can be borderline sickening - who wants to hear a boyfriend and girlfriend come up with pet names, for example? Hell, sometimes, if you pause for too long in the game’s overworld, the two will just start making out. To be in love is to create your own little world, complete with your own language and customs. They bicker, they’re silly, they’re vulnerable, they’re ridiculous - the game shows everything that a relationship becomes behind closed doors. It helps that the voice acting in Haven is terrific, adding a real sense of chemistry between the two leads.
The conversations between Yu and Kay, our heroes, feel natural, a rarity in video games which often feel like they’re written to sound quippy and snappy. While I haven’t beaten it yet, during my eight hours with the game, I’ve found it’s one of the best-written interactive experiences I’ve had recently. Haven is dystopian sci-fi RPG about two lovers who become fugitives after defying the orders of “the matchmaker,” a mysterious entity that decides who you can pair up with. In Haven, the developers have already done that work for you. This could explain why fan works like to depict characters in more mundane situations, like being a regular at a coffeeshop or picking out casual outfit for the day. Stories usually need tension and drama to be compelling, but once you’re hooked, you might start feeling a little protective of the poor characters experiencing that stress.